Metroid Prime 4 Ramble Post - Fuck Everything Breath of the Wild Ruined Gaming Forever

 



Hi everyone. I would like to take the time to apologize before I get into this post. For years, I’ve always said it would be funny if MP4 turned out bad after all this wait. I believe my typical manifestation abilities I use to get new games in a series after I play them for the first time (Utawarerumono, Half-Life, etc) accidentally put in overtime and made this a reality. Sorry about that. For what it’s worth, I’m definitely still laughing, but in a sad funny way.


MP4 is a game that truly boggles the mind in how bad it is. If you played it and it alone, you would not even remotely understand why people like Metroid games at all. If you played other Prime games and then this, you’re wondering how we even got to this point. Though the game development time was long enough to already cause a lot of worry, we will probably never know why certain things in the game turned out the way they did. I refuse to believe anyone at Retro thought that the green crystal hunt was a good idea because I still believe that they know how to make a video game, and yet the green crystal hunt is in the game, so what happened there? Did they just need to ship the damn thing already? Did they give up? Was it a last minute change? Someone break NDA and let me know, thanks

 

Speaking of Green Crystals, here’s my table of contents for this ramble post. I’ll lightly explain things in each section so it’s still understandable even if you haven’t played the game yet.


[Also, side note: I might compare this game to MP3 a lot in this review. Half because I just replayed it in excitement for MP4, and half because it is the game prior to MP4, so it feels relevant to compare it to its predecessor.]


The Good


The Neutral


The Abysmal Dogshit


Final Thoughts


THIS POST WILL CONTAIN SPOILERS FOR METROID PRIME 4 AND PROBABLY A LOT OF DETAILS FOR OTHER METROID GAMES. YOU HAVE BEEN WARNED.

 

Also i feel like i have to say this every time i make a post about my opinions but, this is my opinion and mine alone. if you disagree, you do not have to read. if you like this game, power to you. i did not like this game and i am talking about why here. okay thanku. 


The Good - The NPCs


Make no mistake. If MP4 didn’t have the NPCs in it, this would be a straight 0/5 game for me. For as much as everyone complained about the NPCs existing prior to launch, they breathe some fucking life into this barren desert of an experience.


The things I love about Metroid have always been the world it exists in, its characters, and its stories. Out of all the Prime games, my favorite is 3 because it introduces new characters and a new story that’s much more involved than its predecessors. These two things combined put Samus in a new environment to observe her in. When Samus squeezes her fist in anger after the Ghor boss battle? That’s peak! When we see new ways the Fed works in tandem with Samus? That’s peak! I love it. I saw a lot of people complaining that having NPCs in Metroid Prime ruins the “isolation” or whatever, but I disagree with this. MP2 had the Luminoth, MP3 had the hunters and Fed, MP4 is clearly building off of these games in these aspects. It’s the logical evolution of the games that came before it. If this game had no NPCs and was more in line with MP1 it would be a worse experience, at least for me.


All of this to say, I absolutely love all of the NPCs in MP4. Everyone hated on Mackenzie a lot prior to release, but that dude is my best friend! He’s my coworker! All he did was yap a lil bit and yall hated on him. (I do think Mackenzie’s backseating when it comes to pointing you in the right direction + reiterating plot points to the player can be frustrating and wish there was a way to shut this off. At the same time… IDK. I really can’t hate him for this. This same thing existed in the other Prime games too, just in different flavors— either the UI itself telling you where to go or an Aurora Unit pointing you in the right direction.)


Every NPC you get makes the world feel a little more expanded, a little more interesting. I love Tokabi’s Catholic guilt, love Armstrong’s lesbianism, love being able to see a sergeant in action with Duke, love seeing how a Fed robot operates with V (and I really like that V is treated like another person rather than a disposable robot). Lots of fun going on here. When you could go back into the home base and hear them talking with each other… THE BEST. V and Duke bonding over an idol…? Tokabi and Mackenzie lowkey yaoi? Give me more please.

 


I feel like Jenny Nicholson’s Star Wars Hotel video saying this but whenever I was having fun in this game, it was nothing the gameplay did, it was 100% because an NPC was existing in my vicinity and they went above and beyond in every aspect.


The story was fine enough overall, much more barren compared to Prime 3 in my opinion which is disappointing. Like the Luminoth in MP2, Samus has another “please please please save my alien race samus please” plot thrust upon her, this time by a new alien species, the Lamorn. Their lore is both mandatory and also scattered around the world. I didn’t feel strongly about them as they’re a more passive force in the story compared to the Fed NPCs— they’re the ones who give Samus her power ups and have the tech to get her home, but you’re mostly communicating with and making plans with the Fed soldiers.


A lot of story is locked behind 100% completion or the fucking Sylux Amiibo which I find utterly fucking insane and stupid. I shant get into that now though.


The Good - The Graphics


This is the first time I’ve played a Nintendo game with really good graphics. They really Hired That Man!

 


Saying that the graphics are really good in this game is a weird slippery slope, because by no means are other Nintendo games ugly. Rather, they work well within their limitations, and usually have an art style to their characters and world that make it easy to render on Switch. They do have their limits (Xenoblade 3 is really good looking and I need them to do a Switch 2 version so the environments can finally look Perfect), but they’re all generally solid in their own ways.


As far as I can recall, at least on Switch, MP4 is the first first-party Nintendo game to try to match a Xbox One/PS4 level of realism when it comes to character models and environments. And I think it looks FANTASTIC. It looks so goddamn good. The art direction overall was really solid. I loved the way everyone looked, loved the new Fed suits, loved each environment save for Sol Valley (we’ll get into that later). The vibes for these aspects were immaculate. I hope that if this game sells enough copies, Prime 5 will have the same level of quality. Though at this point… Maybe let’s move on from Prime as a series and make something new.

 


Anyways, looks awesome, love it, thank you. Put samus in my mouth


The Neutral - Characterization of Samus


This will be a controversial topic. Some people prefer Samus to be silent. Other people like when she talks. I am a fan of both. My two favorite games are Dread and Fusion, and the Samuses in those games are the complete opposite of each other (Dread she barely speaks, Fusion she doesn’t stop yapping). Regardless of if she speaks or not, Samus can still have strong character.


Prime games have Samus firmly in the Silent Samus camp, but she can still have some great moments. I have thought of two examples here:


  • MP1: Ending, Samus taking off her helmet and looking over the destroyed Chozo world. Nothing is said but you as the player can come to your own conclusions, all that are generally in line with her characterization. Is she exhausted from her mission and needed to take off her helmet? Does she feel so strongly about the destruction close to her people that she needs to take her helmet off to observe in stunned silence?

  • MP3: After the fight with Gandrayda, she transforms a bunch of times until finally transforming into Samus, writhing on the ground and extending a hand out to the actual Samus in vain. Samus looks deeply disturbed by this— nothing is said, but you can imagine that seeing herself on the verge of death, and that this is being done by an ally who she had no choice but to fight, freaks her out something fierce.


In this game, we have the unique problem of the NPC characters being… better than Samus? This has literally never happened in Metroid before because we never had really developed and likeable characters that weren’t immediately used as canon fodder.


But it’s true. In this game, Samus has very very few characterization moments, and while that would not normally be a problem (MP1 really only has that one bit in the ending), it doesn’t work when the other characters are so full of life. 


I get it. Samus is cool. She should act cool. But characters will talk at Samus, greet Samus, sacrifice themselves for Samus MULTIPLE TIMES, and all she does is stand there and look cool for 90% of the game. When there’s SO MUCH dialogue and NPC moments and she barely even reacts more than a nod, she comes off less “cool” and more “are we sure she speaks English?”. Dare I say she even seems kind of boring sometimes LOL.


I was really upset by the fact that everyone removes their face guards in the end to give Samus one final acknowledgement, but she doesn’t do the same for them, or even say anything. At that point, like, do you even fucking like these guys?


I think Dread perfectly nailed Samus characterization. She aura farms, she does incredibly cool shit nonstop… And yet when she sees a Quiet Robe, she immediately lets down her guard because he’s a Chozo and she can tell he means no harm, just relaxes on the floor. Her only spoken lines in Dread are her speaking to him IN Chozo and her screaming in rage at Raven Beak. All of this, it all taps in perfectly to Samus as a character. She’s driven, she’s cool, she’s still close emotionally with the Chozo, and if you piss her off there’s gonna be some problems.


But I said I was neutral on this aspect, and that’s because while I don’t think she’s anything special here, she does have a FEW good moments I’ll highlight here that I liked. I just wished there were more!


  • When you go into base camp early in the game, Mackenzie won’t hear you come in and get startled by you. He remarks something like “Woah you scared me! I didn’t even hear you… You’re really quiet!” and it hard cuts to Samus, not saying a word, not reacting. This was genuinely hilarious. Definitely an intended comedy bit and it worked perfectly.

  • After Duke’s sacrifice, Armstrong is clearly upset and Samus lingers her look on her. I wish she reached out or something, something like a hand on her shoulder to comfort her. But at the very least, Samus clearly acknowledges Armstrong’s feelings.

  • When Armstrong makes her sacrifice, Samus runs back to her, but Armstrong destroys the path to prevent her from saving her. I was really happy they did this because Samus hadn’t reacted in such a big way in the entire game.

  • When Armstrong hugs Samus at the end of the game, she very clearly does not know how to reciprocate this hug and awkwardly pats her. This is genius.


A lot of good stuff with Armstrong. Yuri of the year.

 


The Neutral — The Amount of Abilities You Have In Your Arsenal


This’ll be short. This is the first Metroid game where I would forget I had the ability to do something until someone else would remind me. A lot of the psychic abilities fell under this umbrella for me. I would forget I could just SPAWN psychic motes to use around puzzles.


I don’t think this is necessarily bad, I’m sure most people who are better at games will be fine in this aspect, but I don’t think there needed? To be this many abilities in one game?? MP3 sort of has the same issue but I’m more forgiving of it there because it’s SUPER OBVIOUS when you’ll need to use something— for example, in MP3, grapple lasso points will usually be on-screen if they’re grapple-able so I know I have to grapple it, in MP4, I felt like I did a lot more scanning of things to then get their grapple point.


Maybe I just need to git gud. Sorry


The Abysmal Dogshit - Sylux


First off, I will just say that as of writing this, I have not experienced the entire game. That is to say, I do not own the Sylux amiibo and I did not 100% the game, the latter of which I’m sure most won’t do on their first playthrough. Why does that matter Lone, you may be wondering— well apparently, key Sylux lore as to why he’s doing all this shit is locked behind both of these things. That’s right folks! You can either spend 30 dollars to unlock it early or you can ONLY GET HIS MOTIVATIONS AND BACKSTORY IF YOU 100% THIS ENTIRE GAME.

 


I really hope I do not have to further explain why this is really bad. Could you imagine if in Dread Raven Beak’s entire deal was locked behind 100% completion? If in Fusion they just skipped all the Adam-based conflict or why he’s there and yet by the end of the game he’s your ally and you didn’t even see why that change happened because you didn’t tap in the 30 dollar plastic trophy? You can’t imagine either of these things, because both of these things would be dumb as fuck. And yet. And yet, this happened in a game I paid 70 real human dollars for.


I know Retro can make games. I have only played their Metroid games and I know they can tell a story, no matter how minimal that story is. And I can I can understand hiding some things behind 100% completion or a difficult task to clear. I used to play Kingdom Hearts, secret endings are no secret in my household. But this is not how you do this. They locked key story beats behind something a lot of people are not going to do (especially when the open world is so dogshit it discourages replays but I’m not there yet) and even less people are going to own. Why did this happen? I still cannot believe this happened.


So let’s put that aside. Let’s talk about Sylux how most players— aka, people who are not doing 100% completion— will experience him in the game. Well, there’s really not much to talk about, because he IS NOT FUCKING THERE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Sylux shows up at the beginning of the game with some Metroid in tow. This encounter is brief. He doesn’t even speak, just stares at you menacingly, and then you are immediately thrown into a boss fight. Sorry, you might think I mean a boss fight with Sylux. Naw, it’s a boss fight with some random generic monster boss, LOL. Once this fight happens, you are teleported to the main world of the game in a flash of white. Goodbye Sylux.


Sylux appears to you two more times before the endgame. Unfortunately, this is not Sylux. Both of these encounters are two separate robot enemies larping as Sylux. Why are they doing this? Who’s to say! I didn’t see the extra lore locked behind 100%ing the game, so I sure as hell don’t know. Maybe he had a hand in this, maybe he didn’t. Regardless of if he orchestrated this or not, it does feel really scummy to play a game advertised with him all over it as Samus’s ARCHRIVAL and yet we don’t actually fight him and his actual self until the VERY END of the game.


Once you and all your NPC buddies get to the end of the story and are on your way home, THEN Sylux finally appears as the final boss. And he speaks! He has a nice voice! I’d smash even! But when I first heard him speak, I was shocked, and this is very bad. Why is that bad? Because if Sylux was an actual character in this game and the story was shown to the player like every other Prime game had shown their stories— that is, if things were explained as the plot progressed, like how a video game usually works— I probably would have heard Sylux speak before this point. I would have known that he wasn’t a mute character like Samus. I would have had some context and understanding of him! But I went this entire game knowing literally nothing about Sylux and being shocked by the absolute bare minimum!!! LMAO!!!!!!!


Anyways so Sylux takes us to final destination and all of our npc friends sacrifice themselves to keep him back so samus can go home. Im sure that if this isn’t in the 100% completion reward that prime 5 will cover trying to save them. Whatever. I kinda can’t even bring myself to care. The story kinda just ends.


It’s just sad. I’m sad. And I’m about to get a lot sadder:


The Abysmal Dogshit - The Open World


On paper, I can understand why this was thought to be a good idea. Metroid Prime is all about first person exploration of incredible new worlds. It wouldn’t work in a 2D environment, but could work in 3D. I could almost get the logic here.

 


In execution, this is the worst open world game I’ve ever played. I streamed the whole thing on Twitch and chat consensus seemed to be Hyrule Fields / No Man’s Sky on launch day adjacent. If you don’t know, that’s really bad. I will now break this down into a few more points. 


  • There is no fast travel


Because I rarely play open world games, I will be comparing this open world to Xenoblade 3’s just because it’s an easy comparison. In Xenoblade 3, you can reach checkpoints that you can easily teleport back to by going to the overworld map and clicking on the checkpoint. If you want to get to point A, one side of the map, to point B, a completely different side of the map, this can take less than 10 seconds.


In MP4, if you want to get from point A to point B… start drivin idiot!


There are no fast travel points in the open world for MP4. If you need to go somewhere, you have to drive the entire way there. This world is fairly big, so this can take a couple of minutes depending on your starting point and final destination.


I picture that whoever decided not to include checkpoints in MP4 was on some truly evil shit that we as normal humans can’t possibly comprehend, because no checkpoints/fast travel in this game means…


  • Backtracking is an extreme pain in the ass


Backtracking is a staple in every Metroid game. I have never minded this. Some people feel one way or the other about it, but it’s fine for me. Granted, all of my favorite Metroid games are the ones that people consider too linear, but when a game has too much backtracking people complain about that too. So you can’t really win.


This is the first Metroid game where I have actively despised the backtracking.


Now that we’ve established that we have to drive everywhere we want to go with no checkpoints, imagine that instead of backtracking to an area taking maybe a minute or two’s jog in a stimulating environment in another Prime game— maybe you’re traversing through a jungle environment and jumping off platforms, maybe you’re on a zipline, whatever, but the point is that you are going through compact environments with different layouts and ways to travel that it makes the backtracking not feel completely dead— you are playing MP4.


You are now on a motorcycle in a completely barren desert. No music is playing, your only accompaniment is the sound of wind and sand. The same 3 enemies will try to attack you. The only other thing to do during your ride is to ram into little boost berries that will temporarily make you go faster, or Green Crystals to collect for later [WE WILL GET TO THIS.].


This ride will take you, depending on your destination, two to four minutes to complete, but because this ride is so utterly fucking boring and unstimulating, it will feel even longer. And unless you can see the future and know exactly where everything is in this game on your first run, this WILL happen to you multiple times. Oh, and add in some transitional cutscenes for good measure. Go to the electric zone but can’t really figure out what to do so you head to the lava zone instead? That’s a few minutes’ ride plus a ton of transitional cutscenes. Don’t worry, they’ll jangle some Green Crystals in front of your face like they’re car keys and pray that you don’t realize how vapid this all is.


At minimum, even if you knew exactly what order to hit every explorable area and when you can go back to use certain powerups, you are CONSTANTLY forced to drive back to base camp in the starting area of the game, transitional cutscenes and all. Yeah, you can skip some parts of them but not all. You are going to drive in this barren desert in complete silence multiple times and see some cutscenes and you are going to like it.


I don’t understand why base camp isn’t set up smack in the middle of Sol Valley. It would make getting upgrades so much easier and faster. And yet. It isn’t.


  • There is nothing in this open world


I’m being hyperbolic. There’s SOME things. Here is the definitive list of things you can do in MP4’s open world:


  • Collect Green Crystals [this makes up roughly 80% of the open world’s use]

  • Find some missile expansions, shot expansions, energy expansions, and some motorcycle upgrades

  • Go to 5 different shrines that have puzzles which take about 2 minutes each to complete

  • Go to 4 different points on the map that have Fed debris to collect

  • Do one boss fight that fucking sucks because you have to fight it on the motorcycle and the controls on the motorcycle aren’t fun

  • Talk to Tokabi once about his catholic guilt

  • Fight the same 3-5 enemies over and over

  • Occassionally find some lore


Ignoring point 1 for now, point 2 has everything strewn out very minimally across the large map. Point 3 you could do in the span of 20 minutes tops. Point 4 you visit all very briefly. I’m trying to say, there really isn’t a lot to do. The Green Crystals make up the bulk of what you’ll be looking for on the map and we’ll get into that later.


The amount of things to “discover” feels so little that it doesn’t justify the open world’s gigantic size. Driving around this desert in complete silence with hardly anything to do doesn’t feel like an adventure. It feels like things are missing! It’s really boring!


There are some incidents where I feel like the open world was only added in to pad the runtime, and aside from the Green Crystals hunt, this is apparent to me in the Fed debris sections. There are 4 to collect on the main map with 2 extra to collect in the Lava and Ice zones. The 4 on the main map are at the absolute north, absolute south, absolute east, and absolute west of the map. The Lava and Ice zones are at the absolute north west and absolute south east of the map respectively. They want you to go AS FAR as possible to make that runtime just a little longer!!!


  • There is no music in the open world


With the exception of some foreboding tones that play when an enemy is trying to hit you, the open world exists in complete silence. You ride only accompanied by motorcycle noises, wind sounds, and sand sounds.


“Oooh, how atmospheric!” you might think. But this, compounded onto the fact that the driving can take a while, that it isn’t fun to explore this open world, and that you can start feeling kind of frustrated doing a lot of backtracking, does not feel atmospheric. It feels empty. It feels borderline unfinished, like someone at Retro signed off on the game and then went in a day later to the office like “oh shit did you remember to put the code in to play the overworld theme?”


I don’t get the logic behind “Prime games are all about isolation so having the desert be totally silent is actually awesome”. You are still isolated for the entirety of MP1 and there are SO MANY bangers in that game!! Prime as a series is known for its incredible music if anything! The lack of music in some parts of the games is typically brief and is used to punctuate things/give impact to something that’s happened, such as defeating a boss or a character death. When the open world is silent the entire time it just feels WRONG.


And they know this is wrong. Because apparently, a music player for the open world is locked behind amiibo!!!!!!!!! Oh my GOD!!!! There may be some ingame way to unlock this player without the amiibo, but this should not have been locked behind anything at all!!!!!!!! This should be included in the game by default!!!


Enough exclamation points but oh my god. It’s so bad.


I hope this whole section has summed up my issues with the open world succinctly. It is empty, it is boring, it is a hindrance to backtracking. In summary, it is really really really really not fun. Again, I get the idea on paper. But it absolutely does not work in execution.


I blame Breath of the Wild for all of this and I’m so serious. Open world games existed before BOTW but we are in a post BOTW word where every game map has to be bigger, has to be more expansive, more place to explore in game = good game type mindset. Everything wants to be some big map and have some annoying open world aspect but it doesn’t NEED it. In the case of Prime games where the compact environment facilitated fast exploration and there were even checkpoints to travel to in the games, MP4 is a picture perfect example of how to not do an open world for this series.


I don’t know how far along in development this was added in. Because it feels so empty and boring, I want to say this must have been a late edition to the game. And yet if so, how did the game function before this…? I need to hear the developer stories so bad.




And now. For the moment we’ve all been waiting for…


THE ABYSMAL DOGSHIT LEVEL EXTREME - THE GREEN CRYSTALS HUNT


This SUCKEDDDDDDDDDDDDDDDDDDDDDDDDDDDD LOL.


Allow me to explain. In the first area of the game, you find an area that asks you to collect and deposit Green Crystals into it so you can receive a Fruit from the mystical Lamorn tree. I am really summarizing loosely here so sorry if that doesn’t make sense, just trust me.


These Green Crystals are all around the open world map and only the open world map. Some might be in those shrines I told you take 2 minutes to complete each, but that’s still in the open world. You are encouraged to break these after receiving your bike— you basically smash into the crystals while you’re driving in the open world. This is your “stimulation” between your driving from point A to point B.


I was under the impression that collecting GC (can’t be assed to keep typing this out) was optional. I had been collecting some during my gameplay, and I felt like I collected a fair enough amount while playing, but saw that I was only 25% of the way through collection. By default, I never do a 100% playthrough on my first run of a Metroid game, so I thought, “That’s fine, I won’t 100% this, I’ll do that on a replay”.


But see, this part of the game is abysmal dogshit, so the NPCs basically gather around and (despite them not being there for the cutscene where the Lamorn tells me I can get a mystical Fruit and not knowing what exactly this Fruit does) tell me that no stupid, you have to 100% the GC Hunt. You need to fill up the GC meter to 100% to proceed to the endgame.


So, I then spent TWO ENTIRE HOURS collecting GC in order to get to the endgame. 

 

 

They are strewn all over the gigantic open world, and they are single use. They do not respawn, you need to look in every nook and cranny to find them. The game does not tell you they don’t respawn. Instead, they spawn white crystals to take their place, and these white crystals do not do anything for you. Again, I had been collecting GC while playing the game regularly. I thought I collected a decent amount! But they ask you to collect an absolutely ABSURD amount of GC in order to reach the endgame. There is no way you are going to have enough GC by the time you reach the endgame for a smooth transition. You will have to grind for these, and I MEAN grind. 


The best part? As it gets harder to find GC (as we’ve established, they don’t respawn, and you can go miles without seeing a GC toward the end of your search), you get a GC detector! …And you get this detector WHEN YOU’RE AT 75% COMPLETION OF THE METER. Why is this not available from the start?! You might think that would make things too easy, but you have to collect SO MANY!!! Being able to know where they are from the very start would make things at least a little better!


This is the most obvious gameplay padding I have ever seen in a video game. I know everyone has mixed feelings on MP1’s Chozo Artifact hunt, which was added in at the last minute because Nintendo was worried the game would be too short, but this is that taken to its most EXTREME LEVEL. Because honestly, yeah. If not for this stupid grind and the open world being so big with no checkpoints, this game would be too short. For 70 dollars, even 60 dollars, this game is too fucking short. Remove this and shrink the open world (which at this point, you can tell the open world is only this large to make the playtime longer via GC hunt and locations being far from each other) and it probably would have been shorter than MP1.


Two hours of driving through an empty ass desert, chased by the same 3 enemies that pursue you on your bike, complete silence only broken up by slamming into some GC when I finally manage to find some. What about ANY of this screams “Yeah baby, that’s the Metroid I know and love!” Actual insanity. 


This is so bad that I have to believe they KNEW this was bad and just sent it out because they needed to ship SOMETHING. I can’t believe they did this on purpose and thought it was good. I refuse to believe it.


Final Thoughts


Sucks bad lol.

 


Honestly, it IS kinda funny that this ended up being bad, but funny in a very sad way.


There were still things I really liked, and for those things I’m grateful. I will love Armstrong and the gang forever. I will love how beautiful this was graphically. I will love all the new lore bits for the Federation. And I will love Samus awkwardly patting Armstrong after receiving a hug. But overall, would I play this game again? I know I just finished it and I need to let it breathe… But thinking genuinely? Probably not. The GC Hunt is so bad and meticulous when it has no reason to be, and locking story bits behind 100% completion (something I will never do now because the GC Hunt suxx lol) or amiibo makes me feel insane.


If the open world did not exist, this would be a fine entry into the Prime series, but it does exist and it’s not good. I’d rather just watch the rewards for 100% completion on YouTube rather than do it myself. And I think that’s a huge shame. 


I mean no insult to Retro Studios when I say this, mostly because this was 1000% not their game alone judging by the credits, but this game just made me more sure in whatever Mercury Steam might cook up for the future. I was never a strictly 2D Metroid over 3D Metroid gal but this kinda pushed me into the 2D truther direction. By far, this is at least the weakest Prime game for me by a country mile. My ranking is 3 >>>> 1 > 2 >>>>>>>> 4


I do have to say I do feel really dumb having paid full price for this game. This is solely my own relationship with my money, and I am not judging anyone for buying this in any way shape or form. I feel guilt spending any money at all for some reason, even when it comes to something small like buying a sandwich. I was raised with Money Guilt. 


But spending $70 on the Switch 2 version of this game when it’s not even that long (probably not good to judge money to playtime ratio, but I’ve loved longer games that cost less money than this AND shorter games that cost less), not even that good, and also the mouse controls are incredibly awkward to play with (sorry I didn’t get into that in this post, I tried playing w/ mouse controls and didn’t like it so I switched to regular), I just feel like I wasted my money. Ice water soup for the next 2 weeks cuz of this.


Anyways, yeah. If Prime 5 gets made I’ll play it because they’ll probably have learned from the mistakes they made with this one. But I’m def just spending $60 and not $70 LOL.


ALSO PLEASE GOD DON’T SEND THIS OR @ THIS TO ANYONE WHO WORKS AT RETRO STUDIOS IT’S REALLY EMBARRASSING JUST LET THIS RAMBLE POST ROCK IN PEACE. MY AINI RAMBLE POST ABOUT WHY IT WAS BAD GOT SENT TO THE PEOPLE WHO MADE IT AND I WAS SO EMBARRASSED THEY DIDN’T NEED TO SEE ALL THAT (they didn’t listen anyways cuz AINS had the same problems LMFAO but anyways) THANKS


FINAL SCORE: 2.5/5 

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